![]() Zach, Tarn and Victoria from Kitfox were on a panel led by Nate Crowley at Pax 2019. Here's Tarn giving a talk on emergent narrative at UCSC in November 2019 (very similar to the talk given at FDG that year for which we don't have a recording.) Tarn appeared on episode 172 of Literate Gamer to discuss villains and the Steam release in April 2020. Recorded back in 2019 at GDC, Tarn had been operating on almost no sleep for two weeks following the Steam announcement, leading to a looser style of speech. Released in June 2020, Tarn's interview with Noclip about Dwarf Fortress. Here's a June 2020 interview with BlindiRL where Tarn chats about recent-at-the-time developments and more. In September 2020 at PAX Online, there was a Meet Tarn Adams event, and Tarn also appeared on a procedural generation panel. We posted an Autumn Dev Update video in September 2020. In October 2020, Tarn did a second interview with BlindiRL about current developments and also subjects DF more broadly. Dwarf Fortress File Depot: Janus's site for hosting and sharing various DF related files.The Dwarf Fortress Wiki: Read Dwarf Fortress articles, stories and tutorials, contribute information or download a tileset.A few bells and whistles won’t change that.Ĭheck out the new-for-Steam tileset up close Nothing substantial has changed, under the hood. As for the content in the /data/init/ folder, it should generally be compatible with any version of Dwarf Fortress (especially earlier versions than the listed in the range of compatible versions), but could cause minor graphical issues when used with newer versions of Dwarf Fortress than the listed compatible versions. You may already be familiar with the tile set mod packs from Micha Mayday Madej and Jacob 'Ironhand' Bowman. Together, their efforts are creating an all-new tileset, as seen in what we've released so far. You don’t need a map legend to appreciate the new graphical world of Dwarf Fortress. The one-of-a-kind, eternal, deep-beyond-belief simulation game is coming to Steam eventually (the store page reminds us that “ time is subjective“), and when it does, it’ll sport a world map that’s far more approachable to the untrained eye. Co-creator Tarn Adams previewed the design in a news post. “The image is larger and square since we’ve moved from 8×12 ASCII glyphs to 16×16 tiles,” Tarn said of the work-in-progress map. Check out the new-for-Steam tileset up close. “There’s still quite a bit to do with river mouths and wetlands and oceans and mountains and trees and so on, of course. You dont need a map legend to appreciate the new graphical world of Dwarf Fortress. But we’ve arrived at a point where it accomplishes the goal of making the world map more easily understood and thought it would be fun to share.”įor comparison, here’s the area depicted with the classic color-coded ASCII aesthetic. There’s so much potential for new players who have never heard the far-fetched legends – much less forged their own – to discover this fascinating colony-building passion project on a whim without any extra effort. Combined with Steam’s massive built-in audience and discoverability features, the new tilesets (which don’t require mods) should work wonders.Ĭase in point, Dwarf Fortress is one of Steam’s most wishlisted games.
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